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Last updated Tue 28 Nov 2006 Member since July 2006
Most happiest thing in life is to make others happy & I am glad that I am one of the most happiest person in this universe..Renuka Reply
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RANDOM ACCESS MEMORY - RAM
Random access memory (RAM) is the best known form of computer memory. RAM is considered "random access" because you can access any memory cell directly if you know the row and column that intersect at that cell. RAM data, on the other hand, can be accessed in any order.
RAM memory consists of meory cells. Each memory cell represents a single bit of data (logic 1 or logic 0). Memory cells are etched onto a silicon wafer in an array of columns (bitlines) and rows (wordlines). The intersection of a bitline and wordline constitutes the address of the memory cell.
RAM memory is available in many physical forms. Memory chips in desktop computers originally used a pin configuration called dual inline package (DIP). This arrangement was later replace with memry modules, that consist of memory chips, along with all of the support components, on a separate printed circuit board (PCB) that could then be plugged into a special connector (memory bank) on the motherboard. The type of board and connector used for RAM in desktop computers has evolved over the past years. First there were proprietary memory modules, then came SIMMs (single in-line memory module). There has been two different SIMM types widely in use: 30-pin connector version (8 bit bus version) and 72-pin connector version (wider bus, more address lines). As processors grew in speed and bandwidth capability, the industry adopted a new standard in dual in-line memory module (DIMM). Many brands of notebook computers use small outline dual in-line memory module (SODIMM).
Memory chips are normally nowadays only available to general public in a form of a card called a module.
Most memory available today is highly reliable. Most systems simply have the memory controller check for errors at start-up and rely on that. Memory chips with built-in error-checking typically use a method known as parity to check for errors. Parity chips have an extra bit for every 8 bits of data. The way parity works is simple. Let's look at even parity first. Computers in critical positions need a higher level of fault tolerance. High-end servers often have a form of error-checking known as error-correction code (ECC). The majority of computers sold today use nonparity memory chips. These chips do not provide any type of built-in error checking, but instead rely on the memory controller for error detection.
DYNAMIC RAM - DRAM
Dynamic random access memory (DRAM) is the most commonly used computer memory type. In DRAM a transistor and a capacitor are paired to create a memory cell. Each memory cell represents a single bit of data. The capacitor holds the bit of information (a 0 or a 1) as the voltage to chaged to it. The transistor acts as a switch that lets the control circuitry on the memory chip read the capacitor or change its state.
A capacitor is like a small bucket that is able to store electrons. To store a 1 in the memory cell, the bucket is filled with electrons. To store a 0, it is emptied. he problem with the capacitor's bucket is that it has a leak (usually in few milliseconds a full bucket becomes empty).
Therefore, for dynamic memory to work, either the CPU or the memory controller has to come along and recharge all of the capacitors holding a logic 1 state voltage level before they discharge. To do this, the memory controller reads the memory and then writes it right back. This refresh operation typically happens automatically thousands of times per second.
DRAM works by sending a charge through the appropriate column (CAS) to activate the transistor at each bit in the column. When writing, the row lines contain the state the capacitor should take on. When reading, the sense-amplifier determines the level of charge in the capacitor. If it is more than 50 percent, it reads it as a 1; otherwise it reads it as a 0. The counter tracks the refresh sequence based on which rows have been accessed in what order. The length of time necessary to do is expressed in nanoseconds (billionths of a second). A memory chip rating of 70ns means that it takes 70 nanoseconds to completely read and recharge each cell.
The amount of time that RAM takes to write data or to read it once the request has been received from the processor is called the access time. Typical access times vary from 9 nanoseconds to 70 nanoseconds, depending on the kind of RAM. Although fewer nanoseconds access is better, user-perceived performance is based on coordinating access times with the computer's clock cycles. Access time consists of latency and transfer time. Latency is the time to coordinate signal timing and refresh data after reading it.
Typical DRAM memory access procedure is the following: To read a memory cell, we place a row address on the address bus lines (all the address lines together are called an address bus) and activate the Row Access Select (RAS) line and wait for 15ns while the holding circuitry to latches the Row address. Then we place column address on the address bus and activate the Column Access Select (CAS) line. Now, we have to wait for the level checking circuitry to determine if the location contains a 0 or 1. This information or data will appear as a high or low voltage on the data output pin.
There are nowadays many variations of DRAM memory. Here is a lost of some most common ones:
Dynamic RAM is typically inexpensive but not very fast.
STATIC RAM - SRAM
SRAM consists of memory cells. Each memory cell represents a single bit of data. In static RAM, a form of flip-flop holds each bit of memory. This kind of flip-flop will hold it's state as long as it gets power or the state is changed with a write signal to that memory cell. Flip-flop for a memory cell takes four or six transistors along with some wiring, which is much more than what is needed by DRAM. Therefore, you get less memory per chip, and that makes static RAM a lot more expensive.
There are many variations of SRAM in use. Here are some variations used inside computers:
Static RAM typically is fast and expensive. So static RAM is typically used to create the CPU's speed-sensitive cache.
In addition SRAM is sometimes used to store data "semi permanently", so that when system is not powered up, the data in SRAM chip is retained with a help of a small backup battery that provides operating power to memory when rest of the system is not operating (there are special SRAM ICs that consume very little power when they are not accessed, so they are suitable for battery backed up application).
PSEUDO -STATIC RAM - PSSRAM
Pseudo-static RAM (also known as Pseudo SRAM) is RAM memory that look like static RAM to the system that uses it, but is implemented inside using some different memoty technique than static RAM. Typical way to implement pseudo-static RAM is to impelement the memory inside IC as DRAM and then build the memory refreshing electronics inside the same chip (it refreshes the contents of DRAM invisibily to other system).
VIDEO RAM - VRAM
Video RAM as "video RAM" means in general all forms of RAM used to store image data for the video display monitor. Somewhat confusingly, the most common type of video RAM is called Video RAM (VRAM). All types of video RAM are special arrangements of dynamic RAM (DRAM).
True multiport VRAM tends to be expensive, so today, many graphics cards use SGRAM (synchronous graphics RAM) instead. Performance is nearly the same, but SGRAM is cheaper.
Reduced Laterncy DRAM - RLDRAM
Reduced Laterncy DRAM (RLDRAM) is low latency DRAM technology developed for high-performance networking applications. This memory technology is developed by Infineon and Micron.
Reduced latency DRAM (RLDRAM.) memory is a new type of high-performance memory. It combines the performance-critical features that networking and cache applications need--such as high density (256Mb), high bandwidth (2.4 GB/s), and fast SRAM-like random access.
RLDRAM architecture is designed to reduce cost and, in turn displace CAMs and SRAMs in networking designs. RLDRAM is an advanced DRAM architecture that was specifically designed to have low latency because of its fast speed and row-cycle access times. While typical commodity DRAM architectures have four banks, the RLDRAM has eight banks. This allows for shorter column/row address and data bit lines, resulting in a faster access time. The round-robin operation with those eight banks is the main principle behind the reduced latency of RLDRAM.
CMOS RAM
CMOS RAM is a term for the small amount of memory used by PC computers and some other devices to remember things like hard disk settings. This memory uses a small battery to provide it with the power it needs to maintain the memory contents. So CMOS RAM is just a form of battery backed SRAM or similar memory.
NVRAM
Nonvolatile RAM (NVRAM) is a special kind of RAM that retains data when the computer is turned off or there is a power failure. NCRAM is powered by a battery within the computer. It can also work by writing its contents to and restoring them from an EEPROM.
NVRAM is typically implemented so that the chip has same amount of RAM and some non-volatile memory in it. In normal operation, all reads and writes access the RAM part of the chip. When normal operation power is lost, the chip autiomatically copies the contents of the RAM to the non-volatile memory. Then the system is again powered up, the contents of the non-volatile memory are copied back to RAM memory side for normal system operation. The non-volatile memory can be for example EEPROM.
MULTILEVEL DRAM
In Multilevel DRAM (MLDRAM), data is stored in cells that contain multiple bits (many charge voltage levels in use instead of two). This is still an experimental architecture. Currently several two-bit-per-cell methods have been proposed.
ROM
Read-only memory (ROM) is an integrated circuit programmed with specific data when it is manufactured. ROM chips contain a grid of columns and rows. ut where the columns and rows intersect, there is a diode to connect the lines if the value is 1. If the value is 0, then the lines are not connected at all.
PROM
Programmable Read-only memory (PROM) is an integrated non-volatile memoroy circuit that is manufactured to be empty. It can be later programmed with specific data. The programming can be done only once. After programming this data is always stored to this IC. Blank PROM chips can be bought inexpensively and coded by anyone with a special tool called a programmer.
PROM chips have a grid of columns and rows just as ordinary ROMs do. The difference is that every intersection of a column and row in a PROM chip has a fuse connecting them. A charge sent through a column will pass through the fuse in a cell to a grounded row indicating a value of 1. Since all the cells have a fuse, the initial (blank) state of a PROM chip is all 1s. To change the value of a cell to 0, you use a programmer to send a specific amount of current to the cell. The higher voltage breaks the connection between the column and row by burning out the fuse. This process is known as burning the PROM.
EPROM
Erasable programmable read-only memory (EPROM) chips work PROM chips, but they can be rewritten many times.
EPROM is constructed to have a grid of columns and rows. In an EPROM, the cell at each intersection has two transistors. The two transistors are separated from each other by a thin oxide layer. One of the transistors is known as the floating gate and the other as the control gate. The floating gate's only link to the row (wordline) is through the control gate. As long as this link is in place, the cell has a value of 1. To change the value to 0 requires altering the placement of electrons in the floating gate. An electrical charge, usually 10 to 13 volts, is applied to the floating gate to charge the floating gate and thus turn bit to 0.
A blank EPROM has all of the gates fully open, giving each cell a value of 1. Programming can change wanted cells to 0. To rewrite an EPROM, you must erase it first. Erasing an EPROM requires a special tool that emits a certain frequency of ultraviolet (UV) light (253.7 nm wavelength). An EPROM eraser is not selective, it will erase the entire EPROM. Erasing EPROM typically takes several minutes (be careful on erasing time, because over-erasing can damaghe the IC). EPROMs are configured using an EPROM programmer that provides voltage at specified levels depending on the type of EPROM used.
EEPROM
Electrically erasable programmable read-only memory (EEPROM) chips that can be electrically programmed and erased. EEPROMs are typically changed 1 byte at time. Erasing EEPROM takes typically quite long.
The drawback of EEPROM is their speed. EEPROM chips are too slow to use in many products that make quick changes to the data stored on the chip.
Typically EEPROMs are found in electronics devices for storing the small amounts of non-volatile data in applications where speed is not the most importants. Small EEPROMs with serial interfaces are commonly found in many electronics devices.
FLASH MEMORY
Flash memory is a type of EEPROM that uses in-circuit wiring to erase by applying an electrical field to the entire chip or to predetermined sections of the chip called blocks.
Flash memory works much faster than traditional EEPROMs because it writes data in chunks, usually 512 bytes in size, instead of 1 byte at a time.
Flash memory has many applications. PC BIOS chip might be the most common form of Flash memory. Removable solid-state storage devices are becoming increasingly popular. SmartMedia and CompactFlash cards are both well-known, especially as "electronic film" for digital cameras. Other removable Flash memory products include Sony's Memory Stick, PCMCIA memory cards, and memory cards for video game systems.
FRAM
Ferroelectric Random Access Memory (FRAM, FeRAM) is a type of non-volatile read/write random accesses semiconductor memory. FRAM combines the advantages of SRAM - writing is roughly as fast as reading (70-200 ns), and EPROM non-volatility and in-circuit programmability.
A ferroelectric memory cell consists of a ferroelectric capacitor and a (metal oxide semiconductor) MOS transistor. Its construction is similar to the storage cell of a DRAM. The difference is in the dielectric properties of the material between the capacitor’s electrodes. This material has a high dielectric constant and can be polarized by an electric field. The polarization remains until an opposite electrical field reverses it. This makes the memory non-volatile.
FRAM has similar applications to EEPROM, but can be written much faster. Current FRAM disadvantages are high cost and low density, but that may change in the future.
SERIAL ACCESS MEMORY - SEM
The opposite of RAM is serial access memory (SAM). SAM stores data as a series of memory cells that can only be accessed sequentially (like a cassette tape). If the data is not in the current location, each memory cell is checked until the needed data is found. SAM works very well for memory buffers, where the data is normally stored in the order in which it will be used.
FIFO
A FIFO (First In First Out) is a type of buffer, where the first byte to arrive is the first to leave. FIFO is typically used for data buffering in various computer and communication interfacing applications.
FIFO's can be put into two categories: synchronous and asynchronous. A synchronous FIFO has a single clock that governs both reads and writes, while an asynchronous FIFO has separate clocks for the read and write ports.
Synchronous FIFO's are nice an simple. nd because of the nature of having a single clock, it is fairly simple for these FIFO's to keep an accurate count of what's in the FIFO.
Async FIFO's have a difficult time keeping track of how many elements are in the FIFO at any particular moment. That's why many async FIFO implementations use a strange system of flags to indicate the fullness or emptiness of the FIFO.
FIFOs are typically reduce the chances of data loss in data communications by 'buffering' the data. This way the device driver can then read all of the data from the FIFO in one go, whilst communication is still continuing filling more data to the FIFO. This is how a FIFO is most often used. This works also in sending data out. Systems that use FIFO typically use a trigger level to determine at what point (how full) the buffer should be emptied by the driver; or in the analogy how full do you let the box get before taking it to the lorry.
CONTENT ADDRESSABLE MEMORY - CAM
Content addressable memory (CAM) is a special memory that is very different from a normal random access memory. In random acdess memory data can only be accessed by it's memory address.
CAM is a special kind of storage device which includes comparison logic with each bit of storage. . A data value is broadcast to all words of storage and compared with the values there. Words which match are flagged in some way. Subsequent operations can then work on flagged words, e.g. read them out one at a time or write to certain bit positions in all of them. A CAM can thus operate as a data parallel (SIMD) processor.
CAMs are often used in caches and memory management units. CAMs have also found their applications in high-end data communication devices like data switches and routers. Typical applications on this field are Virtual Path Identifier/Virtual Circuit Identifier (VPI/VCI) translation in ATM switches up to OC12 (622 Mbps) data rates and Media Access Control (MAC) address lookup in Ethernet/Fast Ethernet bridges.
CREDIT CARD MEMORY
Credit card memory is a proprietary self-contained DRAM memory module that plugs into a special slot for use in notebook computers. For example some Toshiba latops and IBM Thinkpad models support this memory type. Typical Credit Card Memory devices are flash memorues with capacity from 8MB to 32 MB.
PCMIA
PCMCIA Memory Card is a self-contained DRAM module for notebooks. This memory cars type is standardized and should work with any notebook computer whose system bus matches the memory card's configuration.
PCMCIA card standard started from simple memory cards. The original PCMCIA interface is quite similar to ISA bus (a subset of ISA features impelemnted somewhat differently). PCMCIA uses 68-pin connector.
MINIATURE CARD
The newly adopted 60-pin memory card standard. Miniature Card was designed for low cost consumer needs. It is architected for a Linear Flash interface. Using Miniature Card requires no ASICs, Microcontrollers, or hardware overhead. The low-cost connector reduces host and card cost by requiring no connector on the card and no ejection mechanism on the host.
SMART MEDIA
SmartMedia is about one-third the area of a conventional PC Card and only 0.76mm in thickness. This new storage card is expected to help electronic devices - including the digital still camera and various forms of portable information equipment - become even smaller in size. SmartMedia is also known as SSFDC.
COMPACT FLASH
CompactFlash is a very small removable mass storage device first introduced in 1994 by SanDisk Corporation. They provide complete PCMCIA-ATA functionality and compatibility pluse TrueIDE functionality compatible with ATA/ATAPI-4. At 43mm (1.7") x 36mm (1.4") x 3.3mm (0.13"), the device's thickness is less than one-half of a current PCMCIA Type II card. Compared to a 68-pin PCMCIA card, a CF card has 50 pins but still conforms to PCMCIA ATA specs. It can be easily slipped into a passive 68-pin Type II adapter card that fully meets PCMCIA electrical and mechanical interface specifications. Conforming to PCMCIA ATA specification means that Compact Flash card behaves exacly like an IDE disk, so there is no need for any special drivers to use it (normal PC operating systems always support IDE drives). So it just looks like a small IDE hard disk, but internally uses flash memory as storage media. You can even buy wiring adapters allowing you to attach a CF to a normal, 40-pin flat ribbon cable connector like any IDE disk.
Besides memory cards this card format is also used for some extension cards like modems. CompactFlash is widely used in digital cameras, PDA devices and in embedded PC systems. There are also intrfaces available to interface CompactFlash card to PCMCIA interface.
MEMORY STICK
The Memory Stick digital data storage is designed to become a standard storage and transfer media. It is smaller than a stick of chewing gum. . It is available in 4MB, 8MB, 16MB, 32MB, 64MB, and 128MB storage sizes and as a kit with a PC card adapter. Due to its compact design, it is best suited for use in small digital electronics products. It is highly reliable with a 10-pin connector, and an Erasure Prevention Switch that when set on "Lock" virtually eliminates the risk of accidentally erasing or recording over stored data. The memory is accessed using a special serial protocol (designed to be compatible with future models also). Memory Stick works in most new DV & Mini DV camcorders and digital cameras. The maximum read rate of Memory Stick is 2.45MB/second and write rate is 1.5MB/second.
There has been recently relesed a new MemoryStick version called "MemoryStick Pro". This new version is same size as original one. The new version is colored to have gold color is case. This Pro version promises more capacity (up to 1 gigabyte) and more speed (enough for DVD video). This Pro version is going to be available at summer 2003.
MULTIMEDIACARD
MultiMediaCard is a new very small thin flash card, sized from 2MByte to 16MByte, used in some mobile phones, and HPCs. As it is new into the market, whether will become commodity is unknown. This is a Flash card with a 7 contact interface that can be both MMcard bus, and SPI bus.
SECURE DIGITAL
The SD (Secure Digital) Memory Card is a non-volatile memory device about the size of a postage stamp. SD cards are solid-state devices that provide quite large storage capacity (32 MB & 64 MB in 2000, with the promise of up to 128 MB and 256 MB). SD cards are designed to hhave great flexibility and some security functions built in. Secure Digital was introduced by Toshiba at year 2000. It was co-developed with SanDisk and Toshiba. SD will facilitate fast, simple, secure downloading of all types of digital files, like music, movies, photos, news etc. It is used to store data on portable devices, such as MP3 players, digital cameras, handheld computers and cell phones. In addition to memory, Secure Digital can also allow devices to add technologies, such as Bluetooth wireless connectivity or global positioning system (GPS).
Secure Digital includes software that complies with Secure Digital Music Initiative standards protecting against unauthorized replication of copyrighted content. As a result, digital-audio files downloaded from music services, such as Napster, cannot be played on devices that use Secure Digital cards.
By Renuka,Faculty of Engineering,NUM
In terms of entertainment quality, DVD players have had more impact on the home entertainment market than any consumer electronics component since the television, allowing individuals to enjoy extremely high video quality combined with the potential for surround sound in their homes at a relatively low cost. DVD (Digital Versatile Disc) is a modern multimedia format that holds video, audio and computer data.DVD discs are designed to play in either set-top boxes connected to yourtelevision, or in DVD-ROM drives built into personal computers. In one sense, DVD is the natural evolution of the CD.In fact, DVD discs look just like CDs. However, the capacity of DVD discs is much higher than that of CD. DVD discs can hold up to 17 GB of data,thereby allowing hours of extremely high-quality video and audioon a single disc.
What makes DVD superior to its CD counterpart is the manufacturingprocess and internal design. The basic manufacturing process for DVDis similar to the current process for CD-ROM, with some exceptions. For a normal viewer of DVD disks this format has following benefits compared to many other optios:
DVD is comprised of several models, each positioned to meet the needs of specific industries. DVD-Video and DVD-ROM, which were the first DVDs to hit the consumer market, are read-only versions that are ideal for full length feature films and computer games. This is what people generally refer to when they talk about DVD.
But there are more DVD options available. DVD-Audio is a DVD format targeted to store audio signals. DVD-Audio disk can store entire compilations of musicians with even bettersound quality than CD disks.DVD-R (write once, read many) and DVD-RAM (rewritable) discs are designed to meet the ever increasing storage capacity demands of the computer industry. DVD-RAM drive can store up to 5.2 GB (2.6GB on each side) on one DVD-RAM disk.
A DVD disc with video signal in it is recorded with Component Video signal in digital format. The video signal is stored in digital format. The digital format is based on MPEG2 video coding. The data rate on DVD video can vary on different DVD disks and even the same video can use different data rate on different parts of the program. The maximum allowed data rate is 9.8 Mbit/s. Component Video is the natural format to display a DVD on a TV. This format is common in US and Japan. Most European/Asian/Australian DVD players converts and output the signal into RGB, without any noticable effects on video quality..
There are 2 kinds of DVDs: Some have an interlaced format and some are transferred from film to DVD directly, thus have 25 progressive frames encoded. There are also DVDs designed for PAL and NTSC video systems playback in mind. Those selections are purely a decision of the DVD company.
The history of DVD system has few steps in it. During the later months of 1994 and the early months of 1995, four companies began production of the standards that eventually led to the design of the digital video disk (DVD). Initially led by Phillips and Sony, a singled sided, dual layered high-density disk was developed. Then Time-Warner and Toshiba followed suit, creating a double-sided disk. It took around four years for all those companies to agree on the standards of the DVD.In the DVD market there was also a special model called Divx. Divx was a limited-use consumer DVD format for rental markets developed by Circuit City and Digital Video Express. Consumers buy a disc for few dollars. Once the disc is played for the first time, the clock starts ticking: Divx discs are only usable for 48 hours after the first playback. Customers can then either pay more to "unlock" more rental time, or actually purchase the disc.The Dixv format was only in some use in USA and it is nowadays not inpractical use. (Nowdays if you see name DIVX, it generally refers to sspecial compressed video format not related to DVD itself).
The status of DVD system development is that for DVD-Video there isone single widely available format (All major studios are now supporing the open DVD-Video format). For DVD-Audio (audio onbly discs) there is on efficial standard, but very few products (both discs and players) on the market and still possibility for format fights (2 competing formats with one available worldwide).
For DVD-R (recordable) there are 3 competing formats (1 widely available). For DVD-RAM (many times recordable) there are 4 competing formats (1 widely available today).
DVD players can also play normal audio CDs, so they can be used as a normal CD player also. First generation DVD players cannot play CD-Rs at all - they came out beforeCD-Rs were 'routine', and do not have the correct wavelength laser. Later DVD players have dual lasers - one for DVD and the other for CD, and usually specify this as a feature.
The DVD disc manufacturing itself is a small percentage of the cost of a DVD you buy at shop. A high percentage of the cost of a DVD is the content, bonus content, profit, and packaging. DVD is well establishes technology that will stay with us for quite a bit of time because of various reasons. The Video industry believes they have found a sweet spot with DVD's at sell through price. The image quality available from DVD is very good (better than many other video formats). There are very movies that many people want to "own", so they an put into a player to watch it again and again and again. Very many people have made investment in DVD based home entertainment systems already and they're not going to throw those away anytime soon. For those reasons DVDs won't disappear in any very short timeline, even though there is always new technologies coming. The lifeline of DVD is not forever. No doubt DVD will go the way of the VHS in 20 years or so but there will always be a need for physical media out there that can hold high quality audio and video. Besides, Hollywood will alway want to sell the consumer movies and I as a consumer will always want to have physical media so I can watch a movie I really like any time.
DVD's will continue to evolve, in the next couple years you'll have High Definition DVDs. High definition DVD is expected to be the next big thing for movie industry. At least in USA market, where HDTV display devices has catched some market together with HDTV broadcasts. There are two competing options how HDTV resolution will come to DVD. The competing systems are Blue Rays and HD-DVD.
Sony wants to sell blue laser based Blue-ray players and the Blue-ray disks to go with it. The at the moment cost of the equipment to press blue laser type DVD's is VERY expensive. Blue-ray disks have very much more data storing capacity than traditional DVD disks. The video program is stored to the disk using MPEG2 video format, the same format as used in DVD. Only the resolution and data rate have been increased so that they can bring you very good quality high definition picture. Blu-ray Disc supports 25GB for one layer, 50GB for two and 100GB for four layers. Blu-ray is now called "future-proof" by the consortium because it has the capability to play back both Blu-ray discs and standard definition DVDs within one player. It was even shown that a DVD-9 layer can be laid down onto a Blu-ray disc to make a true hybrid disc. On the upper layer, DVD-9 content (DVD-9 layer is the standard definition version of the movie or video) is stored, and on the lower level Blu-ray content is available. There is enough storage capability on one side of the disc to hold a Blu-ray version, a standard definition movie, a completely interactive menu and a navigation system. Blu-ray has Sony-owned Columbia Tri-Star behind them, plus Sony just bought MGM. Twentieth Century Fox and Disney have also committed themselves to Blu-ray.
A competing format is called HD-DVD format introduced by Toshiba. It has HDTV resolution encoded using a new video coding system on a pretty much standard manufactured DVD's. HD DVD has a single layer capacity of 15 GB and a dual-layer capacity of 30 GB. Toshiba has announced a triple-layer disc is in development, which would offer 45GB of storage. The HD resolution content is pushed to almost the same size as original DVD data by using more advanced video compression technologies. A HD-DVD can be encoded with several different advanced video formats. Advanced video formats don't necessarily improve picture quality, they just allow you to get higher resolution picture to almost the same file sizes as normal definition video took in DVD disk (MPEG2 video format). MPEG-4 AVC A later video standard finalized by the MPEG group. Also known as H.264 or Advanced Video Coding. VC-1 The version of Microsoft's Windows Media 9 video codec submitted to industry standards bodies for use on DVDs and elsewhere. Was temporarily known as VC-9. HD-DVD is much cheaper and faster to produce than Blue-ray (no special manufacturing techniques needed). There is marketing benefit that ordinary people know what DVD is about, and they can easily understand that HD-DVD has the benefits of DVD, but with HD content. HD DVD has proposed for a hybrid disc, which makes the end user flip the disc over to play a standard definition or high definition version of the same movie. HD-DVD is backed by Time Warner (Warner Bros., HBO and New Line), Universal (DreamWorks), and Paramount. Microsoft and Intel Back Toshiba's HD DVD. In November 2003, HD DVD was selected by the DVD Forum as the successor to the DVD standard. Commercialized HD DVD's will integrate highly secure protection technology that is expected to be developed by AACS LA (Advanced Access Content System License Administrator). Audio Watermark Protection is also being created for use on HD DVD. All HD-DVD players will have a sensor that looks for inaudible watermarks in the soundtrack of movies, and will be included in the soundtracks of all major movies (will not play back movies copied with video camera and microphone).
Both formats look strong and, sadly, it looks like a format war is unavoidable. But a war can be tough on the success of high-definition content on DVD and may create hesitation on the part of consumers eager to invest in it. It is expected that in year 2006, there will be special movie editions providing the high-res versions of movies and DVD Players that play the new format, at the same time. Maybe some day all new releases will be available in the HDTV format.
By Renuka,Faculty of Engineering,NUM
Majority of TV sets these days sold in Europe are multi-standard and can handleeither PAL or NTSC. In the consumer TV sets sold here in North America, there are very fewmodels that will do both PAL, and NTSC. This feature is seen only in somemodels of high end consumer TV's, and some professional monitors. The available interfaces on the TV receivers vary somewhat in the market areas and TV type. So called "high end" TVs like large wide-screen TVs and projection TVs usually have a good set of connections in the for attaching many different video and audio signals to those. But many basic TVs in USA have only antenna RF input (maybe theprice issues, because more connectors cost few dollars more). Virtually all TVs sold in Europe in the past 20 years have had a goodset of connections as standard either as separate connectors or as a single multipin SCART socket.
The signal coming from the antenna signal is fed first to a TVtuner module (usually a small metal box inside receiver). This TV tuner module takes the antenna signal in and outputs the wanted channel information at the fixed TV intermediate frequency. Which channel information gets to this intermediate frequency output of tuner module is determined by the tuner tuner controls (usually analogue voltage and frequency channel select signals, but can be digital control using I2C in some new tuner modules). The circuits in the tuner are very critical for their alignment. When working in the tuner area, it is possible to miss-align the circuits. These are very critical and require very specialized calibrationfacilities and the proper technical information to check, and align thetuner front end and operational circuits. Few tens of years ago TV receiver manufacturers stated quite much of how sensitive their receivers were (so how weak antenna signal still gets you useable picture quality). Nowadays manufactuers are not generally providing sensitivity specs. Some sources say that sensitivity has typically dropped considerably in the past 15-20 years, maybe because of there might not be need for very sentivide devices (better antennas, amplified antenna system became popular, proliferation of cable systems) and due to the downward price pressure. The sensitivity difference between different manufacturers have also became smaller, because usually nowadays many TV receiver brands use the same tuner module models from the same TV tuner manufacturers, instead of making their own custon tuners (and even custom models could be based mostly on the same basi technology as other similar tuners on the market).
After the tuner the intermediate frequency signal from it is demodulated using video and audio demodulators. Video demodulator gives out standard composite video signal. Audio demodulator gives out analogue audio signal (many modern European TVs have also demodulator for extracting digital NICAM sound data which is then fed to NICAM decoder which outputs analogue audio signal). From here on the signals are handles in the TV as any other signal coming from any source (no matter if video signal is coming from external A/V input or tuner+demodulator circuitry inside TV).
There has been some changes over the years on TV antenna connectors. Two varieties have been in wide use 75 ohm coaxial connection ("F" or IEC 9.5 mm coaxial antenna connectors) and 300 ohm connection (pair of screws). Virtually all televisions manufactured since the mid 70's have had a 75 ohm(coax) "F" connector (or IEC 9.5 mm coaxial connector in Europe) for the antenna connection and no longer have the twoscrew terminals for 300 ohm connections for VHF. However, there was often aseparate set of terminals on the back of the set for UHF, usually the twoscrews intended for 300 ohm.Later on, in the mid-80's when most televisions were "cable ready", theseparate UHF tuner connections were eliminated and the only antenna connection that was provided was the single 75 ohm (coax) "F" connector(or IEC as used in Europe) for everything, VHF, UHF, Cable.
TV resolution is measured in TV scan lines per unit picture heightusing a test chart (originally).An interlaced 525 line picture with about 483 active lineswill measure a vertical resolution of about 70% of that number(the "Kell factor", due to twitter, scan line overlap, aliasing,etc)or about 330 lines on a test chart. The 4.2 megahertz video bandwidthof the analog NTSC standards shows about 330 lines per unit ofpicture height of horizontal resolution.
Typical consumer TVs are far from ideal display devices, they are just "good enough" for an average consumer to view TV programs at acceptable picture quality. Standard consumer TV sets have a tolerance of about +- 1% for the geometry. If you measure the diagonal of the screen, and take 1% oft his, you will have the approximate allowable geometry error. On a 27inch screen, this would be about +- 1/4 inch allowable error. This can mean 1/2 inch from one end of the screen to the other. Most setsconsumer sets turn out to be better than 1%. These errors are inherent in the tolerance of the design. Only the very high end professional monitors would have better geometry. They usemore compensation circuitry, and tighter design of the deflection yokeand CRT mask in the construction. Sometimes when comparing consumersets, you will see some that are a bit better than others, even in thesame model of set.
TV CRT is magnetic field sensitive. If you put something magnetic (like a large not magnically shielded speaker) near the TV, you can get color problems and possibily geometry problems in the TV. Speakers inside a TV set will almost certainly have shielded magnetsand this is essential to avoid those spakers to effect the TV picture.
There are sometimes questions on few coloured lines (typically 3 or 6) at the top of the black raster when a blank AV channel is selected or 16:9 mode on some 4:3 mode TVs are selected. Those lines are caused by a signal inserted by the video driver IC to monitor the beam current for each gun, to ensure the grey scale is correct. Usually the aim is that those lines are outside visible area of picture tube, but on some TVs they may become visible on some cases.
The way the TV is powered can vary. Many older TV sets have one side of the AC input connected to the internal circuit board and its components. The cable input is an isolation device from the AC input / TV internal electronics (isolation typically made with two small ceramic capacitors, one for signal and other for cable shield, transformer isolation possible on wome equipment). In USA this type of "live chassis" TVs should have a polarity plug (the neutral prong is wider) to the AC wall outlet. There at least has been devices in European markets that have "live chassis" but not polarised plug. For safety testing in this kind of equipment TV repair technician has to check the cableinput with a leakage tester (it must show less than fraction of milliamprere, some sources say less than 0.05 mA). Most TVs made in the last twenty years have a switch mode power supply with a bridge rectifier across the AC supply, and the restof the circuitry isolated.The old practice of using a half wave circuit with the chassis connectedto one side of the suppply died when supply companies started gettingtetchy about DC components getting onto their nice clean AC mains (few dozen half-wave thyristor power supplies could really screw things) and when the number of audio/video connections in the TVs increased. The TV that is isolated from mains connection, all the signal connector ground can be directly wired to the TV circuitry ground. Typically in modern TV all the inputs/outputs in it ate grounded to the common ground plane in TV chassis.Another antenna cable input construction in this kind of TV is that TV antenna jack has a coil of wire across the pins, and thesignal is coupled to the TV thru this magnetic coupling so there's noelectrical connection. But there has to be a way for static charge tobleed off the antenna and coax, so the TV has a 1 or more meg resistorbetween the antenna jack and the chassis. The switched mode power supply can also have some small filtering capacitors from mains wires to the ground on the circuit.
By Renuka,Faculty of Engineering,NUM
MPEG 1
MPEG (pronounced M-peg), which stands for Moving Picture Experts Group, is the name of family of standards used for coding audio-visual information (e.g., movies, video, music) in a digital compressed format. The major advantage of MPEG compared to other video and audio coding formats is that MPEG files are much smaller for the same quality. This is because MPEG uses very sophisticated compression techniques. MPEG 1 and MPEG 2 standards made interactive video on CD-ROM and Digital Television possible.
MPEG-1 is the first standard which was adopted in 1991. The goal of MPEG-1 was to develop an algorithm that could compress a video signal and then be able to play it back off a CD-ROM or over telephone lines at a low bit rate (less than 1.2 Mbits per second) at a quality level that could deliver full-motion, full screen, VHS quality from a variety of sources. The MPEG-1 standard is primarily intended to process video at what is known as SIF (Source Input Format) resolution. That is 352x240 pixels at 30 frames per second. This process is one-fourth the resolution of the broadcast television revolution standard called CCIR 601. MPEG-1 standard consists also of the three layers: video, audio, and system. The most common applications for MPEG-1 have been VideoCD and computer video CD-ROMs.MPEG 2
The creation of MPEG-2 by the ISO committee was to improve MPEG-1, because it not serve the requirements of the broadcast industry. So the group developed a compression algorithm that processed video at full resolution that would match CCIR 601 video (704 x480 NTSC, 704 X 576 PAL). MPEG-2 took advantage of higher band widths available to deliver higher image resolution and picture resolution. It targets increased image quality, support of interlaced video formats, and provision for multi-resolution scalability. It allows compression at high resolution and higher bit rates than MPEG-1. MPEG-2 runs at a data rate of 6.0 Mbps and is designed for broadcast quality video that delivers better quality at a faster data rate. MPEG-2 is like its predecessor in that the standard consists also of the three layers video, audio, and system. The most common applications for MPEG-2 are digital television and DVD.
MPEG 3
Along with the development of MPEG-2 began work on the MPEG-3 standard. This standard was directed towards the expected market of High Definition Television, HDTV. MPEG-3 targeted HDTV applications with sampling dimensions up to 1920 x 1080 x 30hz and coded bitrates between 20 and 40mbit/sec. However, after research, it was discovered that MPEG-2 and MPEG-1 syntax could work well together for HDTV rate video. With some fine turning MPEG-2 was found to be suitable for HDTV also. MPEG-3 no longer exists because HDTV became part of the MPEG-2 standard.
MPEG 4
MPEG-4 is an ISO/IEC standard developed by MPEG (Moving Picture Experts Group), the committee that also developed the Emmy Award winning standards known as MPEG-1 and MPEG-2. MPEG-4 work started at 1993. The MPEG-4 Version 1 standard was finalized in October 1998 and became an International Standard in the first months of 1999. The fully backward compatible extensions under the title of MPEG-4 Version 2 were frozen at the end of 1999, to acquire the formal International Standard Status early in 2000. Some work, on extensions in specific domains, is still in progress.
Since MPEG-4 adopted an object-based audiovisual representation model with hyperlinking and interaction capabilities and supports both natural and synthetic content, it is expected that this standard will become the information coding playground for future multimedia applications. MPEG 4 provides better compression and more options for future applications. The MPEG-4 Visual standard will allow the hybrid coding of natural (pixel based) images and video together with synthetic (computer generated) scenes.MPEG-4 provides the standardized technological elements enabling the integration of the production, distribution and content access paradigms of the three fields: digital television, interactive graphics applications (synthetic content) and interactive multimedia (World Wide Web, distribution of and access to content).
By Renuka,Faculty of Engineering,NUM
Digital video technology is a method of representing video image signal using binary numbers. Simply stated, digital video is nothing more than the digitizing of the old signal now in use in analog video. An analog video signal is converted to digital by the use of an analog-to-digital (A/D) converter chip by taking samples of the signal at a fixed time interval (sampling frequency). Assigning a binary number to these samples, this digital stream is then recorded onto storage media (magnetic tape, optical disk, hard disk or computer memory) or transmission path (telecommunication network, Internet, digital satellite, digital TV transmission). Upon playback, a digital-to-analog (D/A) converter chip reads the binary data and reconstructs the original analog signal. This process virtually eliminates generation loss as every digital-to-digital copy is theoretically an exact duplicate of the original.This allows copying the video material multiple times without degradation that many analogue systems cause to the image quality. Digital signals are virtually immune to noise, distortion, crosstalk, and other quality problems (if systems are workign properly). In addition, digitally based equipment often offers advantages in cost, features, performance and reliability when compared to analog equipment.Digital systems are not perfect and specialized hardware/software is used inside equipment to correct all but the most severe data loss. Because a video signal converted to digital format needs lots of data bandwidth, in many application some for of (lossy) video data compression is used to keep the amount of data to be stored and transmitted at reasonable limits. Modern digital video compression systems can reduce the amount of data needed to a very small faction of the original A/D converter data rate without much degration in picture quality.Using computers and communication systems, it is easy to acquire, process,transmit, and display photographic-quality still color pictures. The technologies of digital video are necessary to achieve smooth motionand accurate color representation. Digital video technologies arean essential part of multimedia, image communication and brodcast industry(in both video material production and distribution).
By Renuka,Faculty of Engineering,NUM